Saturday, December 9, 2017

Twitter, a Tool for Teacher Professional Development



Whenever I share my Twitter experience I face the inevitable, "Oh, I don't use Twitter", and I must admit that the first time I heard about teachers using Twitter, I was skeptical, too. My knee-jerk reaction was, "Social media is for keeping up with family and friends. Twitter, specifically, is for people that, at best, participate in politics and debates, and at worst those who enjoy instigating others. Why would a teacher invite that!" I completely dismissed the idea and patted myself on the back for not following in the trappings of social media.

The second time I became aware of Twitter as a possibility for me was at a conference. Like many others before me, I joined so I could post the happenings at that particular event, but it was more a feeling of shouting things out to the wind. I even remember that there were prizes given out for the most tweets, which pushed me a little to participate, but nothing more than that.  Follow others, why? At the end of that conference, I did not go back in. This cycle was repeated at the next event, and three or more times after that.

A couple of years went by and as I became involved with Edmodo as an ambassador, I completed the "Participate in an #edmodochat" challenge. That was the turning point for me. I started to read the posts, occasionally overcoming the risk of replying with my own ideas. All of a sudden I was involved in a deep conversation about best practices in education with a bunch of people that I had never met. That first hour went by in a flash, and at the end, I had specific ideas that I could put into practice the next day. I left that chat energized and hungry for more.

Fast forward to where I am now, writing about why educators should have Twitter accounts and participate in conversation often.

Twitter as Professional Development

Find and Share Resources

Gone are the days when the work of a teacher was a solo endeavor, or when you could open the file cabinet and teach the same lesson the same way for years on end. At our fingertips we not only have a plethora of resources, but these resources are constantly updated. New tools are imagined every day and ideas are flowing freely. Teachers all over the world are discovering and sharing ways to teach specific content and/or using ed-tech tools in a variety of ways. You may never have thought of using the board game Pandemic to teach about The Columbian Exchange, but @MatthewFarber has.

Staying Updated

Education is changing. Whether you are now an expert at the Common Core Standards, struggling to implement the 3 Dimensions of the NGSS, awaiting Social Studies standards or interested in changing your delivery to include PBL or gamification, the conversations are happening now. And wouldn't you know it, many of these conversations are happening on Twitter. Just take a look at the calendar of education Twitter chats below (managed by @cybraryman1, @conniehamilton, @thomascmurray, @cevans5095 and @jrochelle). You could say, "There is a chat for that!"



For those of you that have never participated in a Twitter chat and that may feel overwhelmed by trying to follow a conversation while remembering the "rules", here is a handy "How To" written by @kelseynhayes. The only thing I would add is the use of @participate's tool - Participate Chat simply because it allows you to focus only on that particular chat and automatically adds the #hashtag to the chat you joined, lessening the risk of tweeting to the wind.

Grow your Professional Learning Network

All of these educators that are sharing on Twitter and participating in Twitter chats are offering up their perspectives. They are also connecting with other educators who are willing to help out when the teaching work gets hard. Perhaps you are struggling to reach a particular student, and you need a sounding board outside of your own site. Maybe you would like to infuse more kindness or creativity into your classroom, or even would like to have a speaker come into your classroom, but do not know where to start. The PLN you create by using Twitter is there to help out. The beauty of this is that Twitter is available 24/7 so those ideas or questions that came to you at 2:00 a.m. as you were grading the last batch of essays can be posted and tagged to be answered by your Twitter connection in Europe as he/she starts the day.
In a similar vein, leaders in education are also on Twitter, and connecting directly with them is only a click away. Perhaps you are not ready to engage them in conversation, but you can infuse what you learn from their posts into your own practice. Here are a couple of lists to get you started:

How to's

If you are ready to get started, I invite you to read Edudemic's The Teacher's Guide to Twitter, and if you are new to the Tweetverse, look below for a handy infographic.

Click to view the original
How To Twitter
Source: Twiends


Friday, December 8, 2017

Embedding - Generate your own iFrames



If you are like me, you use a variety of tools to share content with your students. Tools like goFormative, Wizer.me, Symbaloo learning paths, PowerMyLearning, DeckToys and even webpages you create on WIX or GoogleSites, are super useful in part because they allow you to embed content from other places. This means that your students "stay" on the same platform as they work on their assignment, lessening the risk of distractions from moving between platforms. The developers of most of the apps and simulations I add to these sites know that their content is shared on other platforms and they have made it easy by providing embed codes right on their platforms.

But what happens when you find something you really want to share but there is no embed code in sight? In the past, I would just add the link, and teach the students to navigate between several tabs. This is fine for most, but of course some would use this as an excuse to visit something else - that meme generator they've been itching to show off, for example.

After a bit of searching ways to create embed codes, I came across this easy to use iframe code generator

To use it, the only thing you need is the URL of the content/resource you are wanting to embed.

Once you have pasted the URL in place, you click on Generate, and presto your embeddable iFrame Code appears almost as if by magic.

Of course, if you wish, you can also play around with height width, adding scrollbars, borders, etc. (as I did on the "blob-in-blog" above).



Now, depending on where you are going to use that embed code, the only thing you have to worry about is whether the original site's URL is secure or not. Most of the educational sites that have embedding content options do require that the embedded link is "secure" - HTTPS and not just HTTP.

I have also shared this with my students, who blog for me every week and who sometimes create products using different edtech tools. They, in turn, publish their products by embedding them into their blogs.

I am sure there are other iframe generators out there. Have you found a different one that you like better? Share with us in the comment section.



Sunday, December 3, 2017

Countdown calendars using Thinglink



Although I recognize that not all my students celebrate the holidays the same way, for the past few years I've been creating advent calendars simply because I love the idea of having little treats that countdown to something. In the spirit of inclusion, I've also created Hannukah menorahs, but this still begs the question of what to do with students who do not celebrate in either of those ways.

        
Hour of Code Spotlight link                                                                                     Hanukkah Spotlight link

The more I thought about it, the more it became evident that I could use the same concept for a myriad of purposes. For example, we could countdown the days until the holiday break, or better yet countdown the days until "we meet again in 2018". It is all about inspiring students to continue learning every day.

Creating a digital calendar:

1. Open a blank Google drawing.
2. Add a background and images appropriate for the purpose. This could be holidays or not.
3. Add a table, and label with the calendar dates you want to include.
Here is my December 2017 version, if you would like a template.
4.  Click on File>Download as>jpeg image (it can also be a png).
5. Upload the image to Thinglink.
6. Start tagging your calendar with links, prompts, apps or games. Whatever you want to share with your students.

Repurposing your image, unfortunately, requires that you follow the process again, but once you have the tags it is easy to simply copy/paste the links into your new image. For example, here is my 2017 PD Advent calendar repurposed as a Winter Break calendar.


        
                             Advent PD Spotlight link 

Different feel, but still fun.

Now, if free forming is more your style, you can also choose to go that route as I did in these EdTech and Science Games Holiday-themed images.

   
Edtech Spotlight link                                                                                                Science Games Spotlight Link

Although these are all holiday/winter themed, countdown calendars can also be used to launch a unit of study or review activities until a test. If you gamify, you can use them as we are reaching a boss battle or the end of a game chapter. The possibilities are endless!

Feel free to share how you have used countdown calendars in your classroom. I'd love to share ideas.

Tuesday, November 28, 2017

An Hour of Code With Edmodo

Hour of Code and Edmodo is a logical pairing. Hour of Code (December 4-10, 2017) is a yearly worldwide event that promotes the idea that anyone can code, aimed at encouraging students to develop an interest in STEM. Edmodo is a superior LMS that allows teachers and students to connect by sharing ideas and helpful tips.

The question then is "How can you use Edmodo to run an Hour of Code event?" This is my answer:




Friday, November 24, 2017

Paper prototypes - From idea to reality


If your students are anything like mine, they hate planning. Whenever they hear something along the lines of "Create a presentation, website, game, etc.", they immediately run to their devices and open a tool, never mind that they have no idea what will be put in there. Then, they blankly stare at screens or worse, start furiously typing (or copy/pasting) with little thought as to why they are putting any kind of content or ideas in there. Much like writing an essay without an outline, they just want to get to what they consider the "fun part" and skip over the very boring planning stages.

As teachers, we have tried to solve this problem with graphic organizers, templates, storyboards and a myriad of other tools which, while useful, tend to thwart creativity. We then have to sit through presentations and products that look basically the same. What's worse is that students seldom see the connection between the planning tools and the end product, so there is little cross-usability.

Pondering this problem, I took inspiration from game developers and introduced the idea of paper prototypes to my students. It went something like this:

_______________________________________________________________________________

What is paper prototyping?

Paper Prototyping is exactly what it sounds like. It's your opportunity to make a usable version of your game/website/app/presentation on paper or with other physical objects. This means you don't need any electronic device to make your product.

Making a paper prototype allows you to create a version of your product much quicker; this gives you time to include as many features as you like. DREAM BIG – now's your chance!

Creating your prototype allows you to test your product before it is made. This means you can make fast decisions about your product without wasting hours adding features you may realize you don't like.

Sketch your main screen:

Get out your sharpies, coloring pencils, etc. Make a sketch of your product. You may use this general template, or a specific template for your particular product. The paper prototype is like a draft, so don't worry about creating perfect drawings.

Add Functionality:

Once you have your main screen, it is time to add buttons, sprites, or whatever you need to help the user of your product navigate through your product. Cut each element out, and play around with placement.

Sketch other screens:

Continue the process of sketching, cutting out items and placing them. You can reuse backgrounds as needed. Just make sure you keep all papers and cutouts organized.

Play test:

You have all your screens and cutouts. You have a general idea of how your product works. Create a video where you demonstrate your product.

Here are some sample videos of paper prototypes:


Feedback:

Have a partner play test with you. This conversation will help you become aware of possible interactions with your product that you have not foreseen. Use the I like, I wish, I wonder format to provide feedback:
  • I-LIKE: Highlight what you see as a strength in the work. 
  • I-WISH: State one area that could be improved. Focus on the big ideas.
  • I-WONDER: Ask clarifying questions and offer specific solutions to the stated I-Wish.

Rubric

_______________________________________________________________________________

Results


Needless to say, I was very happy with the results. Going through this exercise allowed my students to think in terms of usability and content and helped them make better decisions for their final product. They had a plan for creating, unburdened by the constraints of a specific tool.

Moving forward, I plan to incorporate paper prototyping for all sorts of products, even presentations, hoping to see more creative final products. I think it is well worth the effort. What do you think?

More paper prototype resources:

Saturday, November 4, 2017

FLUXX MOD Project - Board Games in the Classroom

Although I am not affiliated with FLUXX® (or Looney Labs) in any way, I think that FLUXX® is a great game that everyone should own.


We often think of board games as a staple for Family Fun Night, and because many of them help teach soft skills and facilitate higher order cognitive abilities, teachers routinely incorporate classics like Monopoly, Risk, Scrabble and Apples to Apples in their classrooms. By the same token, creating MODs or skins for existing games is a time-honored classroom activity. A simple Google search will bring up a plethora of "create your own board game" classroom projects. For those of us that have tried it, we see it as an opportunity to review content, both as the game is being created or modified and while the students play them during those extra-long rainy day recesses.

A couple of years ago, my own children introduced me to a great little game called FLUXX® - The card game with the ever-changing rules. The game was very easy to learn and portable which made it a staple for my family. Over the next few months, we purchased several versions happily bringing them out as part of our game repertoire.

Not long after that, I started toying with the idea of not only sharing it with my students but also having them create MODs for it to play in the classroom since the gameplay itself is based on reaching a goal of paired concepts. This makes it super efficient in helping the students revisit concepts, while at the same time allowing for some deeper thinking about the relationship between ideas. For example, in FLUXX's original version one of the goals is Rocket Science, which "needs" Rocket and Brain on the table to win.

After a little refining and tweaking of the idea, I set about creating a project page with directions, templates and of course a rubric for my middle school students. I introduced the project on a Monday, and gave them two weeks to come up with their skins.

Of course, there were some students that did not know what I was talking about, which made me realize that before anything else happened, we needed to play a couple games of FLUXX. After a couple of rounds, and some more clarifying of where to find the "big ideas" and how to keep track of their paired goals so they would not repeat them, I had them get into groups (of 4) and choose a topic for their MOD.

Students took to this creative form of review in a way I had seldom seen otherwise. They loved the idea of coming up "funny" titles for their goals and were seen scouring textbooks and notes to figure out how they could pair ideas that at first glance may not have been obvious. In one of my favorite examples, a group that developed a Newton Motion FLUXX Mod, included Robert Hooke as a creeper.
Here is the full set of "Newton Motion" cards in case you want an example for students:
I have run this project now several times, and I am always amazed not only at the cards they create but also by the enthusiasm that they show whenever I declare "it's review time", and bring out stacks of student-created FLUXX decks.

For obvious reasons all of my students' FLUXX decks are science related (Motion, Evolution, Genetics, Matter, etc.) However, I can easily see FLUXX decks for novel studies, American Revolution, and even Linear Equations. In case you missed it above and are interested, here is a link to the Instructions and Templates that I share with my students.

If you try this, let me know. I would love to know how it went for you and your students.

Wednesday, November 1, 2017

A Chemical Bonding Lesson with Old-School Manipulatives


For many years, I have been using ACS's "Middle School Chemistry" as my main curriculum to teach chemistry concepts in my middle school classroom. I love the simplicity and ease with which these lessons can be used in a classroom that does not have a traditional lab set-up. I have also always felt very confident with the knowledge gained by my students through the use of this curriculum. However, this year, as I was moving along in the unit, I came to the realization that this particular crop of students was very comfortable reciting answers without much in the way of understanding.

This was especially apparent when it came to bonding. In our assessment, my students were able to recite the difference between covalent and ionic bonding, but as soon as the question required even an iota of critical thinking, they were completely lost. Mind you, this is middle school chemistry, and I know that many of these students are not particularly interested at this point in pursuing chemistry careers, but I still felt an obligation to ensure that they could do more than simply recite information.

So, I set about trying to find some way for the students to gain that conceptual understanding of bonding that I saw as lacking. During these explorations, I came across a couple of good things that students could do in a virtual space - the ChemThink tutorials for example. These were good, but a little too much for middle school. As I continued to look for something that students could manipulate I found an awesome SEP lesson titled "Exploring Chemical Bonding", and that is when it became clear. If students could actually manipulate those valence electrons, perhaps they would finally move beyond stating "covalent bonds form when non-metals share electrons", and actually be able to explain why.

I modified the SEP lesson templates (simply to add color to the valence electrons so that students would not lose track of what they had) and  dedicated one full Saturday (and over 500 brass fasteners) to creating 9 sets of atoms. I also created a sheet to go along with the manipulatives that would help guide students through the task. Here is a link to the adapted lesson plan.



With all of this in place, Tuesday morning I finally taught the lesson, and was overwhelmed by the engagement and results. Although the students did struggle a bit to finally figure it out and at times I felt like a spinning top as I tried to listen in on all the conversations that were happening, having these old-school manipulatives helped my students visualize exactly what was needed for the different types of bonds to form. Physically moving electrons created the opportunity for actual discovery of concepts in a way that no computer simulation had been able to achieve. Even though creating all of those atoms took a lot more time than many teachers usually have, I highly recommend spending that time. Your students will reap the benefits of handling your "old school" manipulatives!